Aesthetics and Design for Game-based Learning
Author | : Michele D. Dickey |
Publisher | : Routledge |
Total Pages | : 184 |
Release | : 2015-02-20 |
ISBN-10 | : 9781317961376 |
ISBN-13 | : 1317961374 |
Rating | : 4/5 (76 Downloads) |
Book excerpt: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.