Agents for Games and Simulations

Download or Read eBook Agents for Games and Simulations PDF written by Frank Dignum and published by Springer Science & Business Media. This book was released on 2009-12-21 with total page 247 pages. Available in PDF, EPUB and Kindle.
Agents for Games and Simulations
Author :
Publisher : Springer Science & Business Media
Total Pages : 247
Release :
ISBN-10 : 9783642111976
ISBN-13 : 3642111971
Rating : 4/5 (76 Downloads)

Book Synopsis Agents for Games and Simulations by : Frank Dignum

Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.


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