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Language: en
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Type: BOOK - Published: 2019-03-12 - Publisher: Springer
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and sur
Language: en
Pages: 268
Pages: 268
Type: BOOK - Published: 2005-11-09 - Publisher: Springer Science & Business Media
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Language: en
Pages: 358
Pages: 358
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
Pages: 361
Pages: 361
Type: BOOK - Published: 2006-03-30 - Publisher: Springer
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided d