Collision Detection in Interactive 3D Environments
Download or Read eBook Collision Detection in Interactive 3D Environments PDF written by Gino van den Bergen and published by CRC Press. This book was released on 2003-10-27 with total page 308 pages. Available in PDF, EPUB and Kindle.
Author | : Gino van den Bergen |
Publisher | : CRC Press |
Total Pages | : 308 |
Release | : 2003-10-27 |
ISBN-10 | : 9781482297997 |
ISBN-13 | : 148229799X |
Rating | : 4/5 (97 Downloads) |
Book Synopsis Collision Detection in Interactive 3D Environments by : Gino van den Bergen
Book excerpt: The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f