Learn Unity ML-Agents – Fundamentals of Unity Machine Learning

Download or Read eBook Learn Unity ML-Agents – Fundamentals of Unity Machine Learning PDF written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2018-06-30 with total page 197 pages. Available in PDF, EPUB and Kindle.
Learn Unity ML-Agents – Fundamentals of Unity Machine Learning
Author :
Publisher : Packt Publishing Ltd
Total Pages : 197
Release :
ISBN-10 : 9781789131864
ISBN-13 : 1789131863
Rating : 4/5 (64 Downloads)

Book Synopsis Learn Unity ML-Agents – Fundamentals of Unity Machine Learning by : Micheal Lanham

Book excerpt: Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learning concepts to your games with Unity Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games Learn How to build multiple asynchronous agents and run them in a training scenario Book Description Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand complex and advanced concepts of reinforcement learning and neural networks Explore various training strategies for cooperative and competitive agent development Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning. Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration Implement a simple NN with Keras and use it as an external brain in Unity Understand how to add LTSM blocks to an existing DQN Build multiple asynchronous agents and run them in a training scenario Who this book is for This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.


Learn Unity ML-Agents – Fundamentals of Unity Machine Learning Related Books

Learn Unity ML-Agents – Fundamentals of Unity Machine Learning
Language: en
Pages: 197
Authors: Micheal Lanham
Categories: Computers
Type: BOOK - Published: 2018-06-30 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learni
Deep Reinforcement Learning in Unity
Language: en
Pages: 530
Authors: Abhilash Majumder
Categories: Computers
Type: BOOK - Published: 2020-12-02 - Publisher: Apress

DOWNLOAD EBOOK

Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based r
Foundations of Deep Reinforcement Learning
Language: en
Pages: 629
Authors: Laura Graesser
Categories: Computers
Type: BOOK - Published: 2019-11-20 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and
Hands-On Reinforcement Learning for Games
Language: en
Pages: 420
Authors: Micheal Lanham
Categories: Computers
Type: BOOK - Published: 2020-01-03 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to
Hands-On Deep Learning for Games
Language: en
Pages: 379
Authors: Micheal Lanham
Categories: Computers
Type: BOOK - Published: 2019-03-30 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key FeaturesApply the power of deep learning to