Developing Turn-Based Multiplayer Games

Download or Read eBook Developing Turn-Based Multiplayer Games PDF written by Yadu Rajiv and published by Apress. This book was released on 2018-11-28 with total page 214 pages. Available in PDF, EPUB and Kindle.
Developing Turn-Based Multiplayer Games
Author :
Publisher : Apress
Total Pages : 214
Release :
ISBN-10 : 9781484238615
ISBN-13 : 1484238613
Rating : 4/5 (15 Downloads)

Book Synopsis Developing Turn-Based Multiplayer Games by : Yadu Rajiv

Book excerpt: Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.


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