Geometric Algebra: An Algebraic System for Computer Games and Animation

Download or Read eBook Geometric Algebra: An Algebraic System for Computer Games and Animation PDF written by John A. Vince and published by Springer Science & Business Media. This book was released on 2009-05-20 with total page 203 pages. Available in PDF, EPUB and Kindle.
Geometric Algebra: An Algebraic System for Computer Games and Animation
Author :
Publisher : Springer Science & Business Media
Total Pages : 203
Release :
ISBN-10 : 9781848823792
ISBN-13 : 1848823797
Rating : 4/5 (92 Downloads)

Book Synopsis Geometric Algebra: An Algebraic System for Computer Games and Animation by : John A. Vince

Book excerpt: Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.


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