Related Books
Language: en
Pages: 261
Pages: 261
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Language: en
Pages: 277
Pages: 277
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Language: en
Pages: 274
Pages: 274
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd
This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 633
Pages: 633
Type: BOOK - Published: 2011-07-07 - Publisher: Addison-Wesley Professional
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny