Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Download or Read eBook Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond PDF written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-14 with total page 584 pages. Available in PDF, EPUB and Kindle.
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Author :
Publisher : Lulu.com
Total Pages : 584
Release :
ISBN-10 : 9780359984015
ISBN-13 : 0359984010
Rating : 4/5 (15 Downloads)

Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


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