Level of Detail for 3D Graphics
Download or Read eBook Level of Detail for 3D Graphics PDF written by David Luebke and published by Morgan Kaufmann. This book was released on 2003 with total page 432 pages. Available in PDF, EPUB and Kindle.
Author | : David Luebke |
Publisher | : Morgan Kaufmann |
Total Pages | : 432 |
Release | : 2003 |
ISBN-10 | : 9781558608382 |
ISBN-13 | : 1558608389 |
Rating | : 4/5 (82 Downloads) |
Book Synopsis Level of Detail for 3D Graphics by : David Luebke
Book excerpt: Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.