Mazes in Videogames

Download or Read eBook Mazes in Videogames PDF written by Alison Gazzard and published by McFarland. This book was released on 2013-04-17 with total page 191 pages. Available in PDF, EPUB and Kindle.
Mazes in Videogames
Author :
Publisher : McFarland
Total Pages : 191
Release :
ISBN-10 : 9780786492923
ISBN-13 : 0786492929
Rating : 4/5 (23 Downloads)

Book Synopsis Mazes in Videogames by : Alison Gazzard

Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.


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