Practical Game AI Programming

Download or Read eBook Practical Game AI Programming PDF written by Micael DaGraca and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 341 pages. Available in PDF, EPUB and Kindle.
Practical Game AI Programming
Author :
Publisher : Packt Publishing Ltd
Total Pages : 341
Release :
ISBN-10 : 9781787129467
ISBN-13 : 1787129462
Rating : 4/5 (67 Downloads)

Book Synopsis Practical Game AI Programming by : Micael DaGraca

Book excerpt: Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.


Practical Game AI Programming Related Books

Practical Game AI Programming
Language: en
Pages: 341
Authors: Micael DaGraca
Categories: Computers
Type: BOOK - Published: 2017-06-30 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Imp
Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

DOWNLOAD EBOOK

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Practical Game AI Programming
Language: en
Pages: 376
Authors: Micael DaGraca
Categories:
Type: BOOK - Published: 2017-05-31 - Publisher:

DOWNLOAD EBOOK

Create game AI and implement cutting edge AI algorithms from scratchAbout This Book* Move beyond using libraries for creating smart game AIs, create your own AI
Game AI Pro 2
Language: en
Pages: 566
Authors: Steven Rabin
Categories: Computers
Type: BOOK - Published: 2015-04-17 - Publisher: CRC Press

DOWNLOAD EBOOK

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from
Learning Game AI Programming with Lua
Language: en
Pages: 571
Authors: David Young
Categories: Computers
Type: BOOK - Published: 2014-11-28 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level i