Procedural Content Generation in Games

Download or Read eBook Procedural Content Generation in Games PDF written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle.
Procedural Content Generation in Games
Author :
Publisher : Springer
Total Pages : 247
Release :
ISBN-10 : 9783319427164
ISBN-13 : 3319427164
Rating : 4/5 (64 Downloads)

Book Synopsis Procedural Content Generation in Games by : Noor Shaker

Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.


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