Serious Games Analytics

Download or Read eBook Serious Games Analytics PDF written by Christian Sebastian Loh and published by Springer. This book was released on 2015-06-13 with total page 497 pages. Available in PDF, EPUB and Kindle.
Serious Games Analytics
Author :
Publisher : Springer
Total Pages : 497
Release :
ISBN-10 : 9783319058344
ISBN-13 : 3319058347
Rating : 4/5 (44 Downloads)

Book Synopsis Serious Games Analytics by : Christian Sebastian Loh

Book excerpt: This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.


Serious Games Analytics Related Books

Serious Games Analytics
Language: en
Pages: 497
Authors: Christian Sebastian Loh
Categories: Education
Type: BOOK - Published: 2015-06-13 - Publisher: Springer

DOWNLOAD EBOOK

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance meas
Game Analytics
Language: en
Pages: 792
Authors: Magy Seif El-Nasr
Categories: Computers
Type: BOOK - Published: 2013-03-30 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and atte
Games User Research
Language: en
Pages: 549
Authors: Anders Drachen
Categories: Computers
Type: BOOK - Published: 2018 - Publisher: Oxford University Press

DOWNLOAD EBOOK

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in gam
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

DOWNLOAD EBOOK

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Game Data Science
Language: en
Pages: 320
Authors: Magy Seif El-Nasr
Categories: Computers
Type: BOOK - Published: 2021-09-30 - Publisher: Oxford University Press

DOWNLOAD EBOOK

Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing a