SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

Download or Read eBook SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES PDF written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle.
SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
Author :
Publisher : Akademia Leona Kozminskiego
Total Pages : 687
Release :
ISBN-10 : 9788366502017
ISBN-13 : 8366502015
Rating : 4/5 (17 Downloads)

Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.


SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES Related Books

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
Language: en
Pages: 687
Authors: Marcin Wardaszko
Categories: Business & Economics
Type: BOOK - Published: 2019-08-30 - Publisher: Akademia Leona Kozminskiego

DOWNLOAD EBOOK

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have back
Simulation Gaming Through Times and Disciplines
Language: en
Pages: 469
Authors: Marcin Wardaszko
Categories: Computers
Type: BOOK - Published: 2021-03-26 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw,
Simulation and Gaming for Social Design
Language: en
Pages: 309
Authors: Toshiyuki Kaneda
Categories: Business & Economics
Type: BOOK - Published: 2022-01-03 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
Simulation for Participatory Education
Language: en
Pages: 476
Authors: M. Laura Angelini
Categories: Education
Type: BOOK - Published: 2023-09-30 - Publisher: Springer Nature

DOWNLOAD EBOOK

This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these eleme
Games and Learning Alliance
Language: en
Pages: 303
Authors: Francesca de Rosa
Categories: Computers
Type: BOOK - Published: 2021-11-29 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in Dece