The Rhetoric of Videogames as Embodied Practice

Download or Read eBook The Rhetoric of Videogames as Embodied Practice PDF written by Steve Holmes and published by Routledge. This book was released on 2017-09-11 with total page 345 pages. Available in PDF, EPUB and Kindle.
The Rhetoric of Videogames as Embodied Practice
Author :
Publisher : Routledge
Total Pages : 345
Release :
ISBN-10 : 9781351399470
ISBN-13 : 1351399470
Rating : 4/5 (70 Downloads)

Book Synopsis The Rhetoric of Videogames as Embodied Practice by : Steve Holmes

Book excerpt: The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.


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