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Language: en
Pages: 154
Pages: 154
Type: BOOK - Published: 2024-05-23 - Publisher: Cambridge University Press
This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advan
Language: en
Pages: 388
Pages: 388
Type: BOOK - Published: 2013-08-29 - Publisher: John Benjamins Publishing
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as a
Language: en
Pages: 165
Pages: 165
Type: BOOK - Published: 2024-11-05 - Publisher: Taylor & Francis
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding
Language: en
Pages: 323
Pages: 323
Type: BOOK - Published: 2014-09-19 - Publisher: Routledge
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a
Language: en
Pages: 549
Pages: 549
Type: BOOK - Published: 2018-01-19 - Publisher: Oxford University Press
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in gam