Choosing and Using Digital Games in the Classroom
Download or Read eBook Choosing and Using Digital Games in the Classroom PDF written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle.
Author | : Katrin Becker |
Publisher | : Springer |
Total Pages | : 429 |
Release | : 2016-09-29 |
ISBN-10 | : 9783319122236 |
ISBN-13 | : 3319122231 |
Rating | : 4/5 (36 Downloads) |
Book Synopsis Choosing and Using Digital Games in the Classroom by : Katrin Becker
Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.