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Type: BOOK - Published: 2017-12-22 - Publisher: Routledge
Involving customers in the development and production of new services becomes a powerful force across many creative industries. Customers can directly supply th
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Type: BOOK - Published: 2023-10-13 - Publisher: CRC Press
Responding to the rapidly changing business landscape (including advances in social media and information technology) and the COVID-19 pandemic where customers,
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Pages: 182
Type: BOOK - Published: 2017-07-13 - Publisher: Lexington Books
Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profi
Language: en
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Type: BOOK - Published: 2015-08-03 - Publisher: Academic Press
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores resea