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Language: en
Pages: 268
Pages: 268
Type: BOOK - Published: 2014-09-17 - Publisher: McFarland
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2006-04-06 - Publisher: SAGE
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
Language: en
Pages: 611
Pages: 611
Type: BOOK - Published: 2014-02-19 - Publisher: John Wiley & Sons
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering
Language: en
Pages: 314
Pages: 314
Type: BOOK - Published: 2014-04-28 - Publisher: Indiana University Press
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internation
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2017-04-20 - Publisher: Bloomsbury Publishing USA
From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take