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Language: en
Pages: 156
Pages: 156
Type: BOOK - Published: 2020-04-01 - Publisher: BoD – Books on Demand
The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learn
Language: en
Pages: 479
Pages: 479
Type: BOOK - Published: 2018-07-11 - Publisher: CRC Press
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educationa
Language: en
Pages: 339
Pages: 339
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Language: en
Pages: 680
Pages: 680
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex