Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Download or Read eBook Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study PDF written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle.
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Author :
Publisher : IGI Global
Total Pages : 358
Release :
ISBN-10 : 9781615207145
ISBN-13 : 1615207147
Rating : 4/5 (45 Downloads)

Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.


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