Introduction to Game Physics with Box2D

Download or Read eBook Introduction to Game Physics with Box2D PDF written by Ian Parberry and published by CRC Press. This book was released on 2013-02-06 with total page 272 pages. Available in PDF, EPUB and Kindle.
Introduction to Game Physics with Box2D
Author :
Publisher : CRC Press
Total Pages : 272
Release :
ISBN-10 : 9781466565777
ISBN-13 : 1466565772
Rating : 4/5 (77 Downloads)

Book Synopsis Introduction to Game Physics with Box2D by : Ian Parberry

Book excerpt: Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.


Introduction to Game Physics with Box2D Related Books

Introduction to Game Physics with Box2D
Language: en
Pages: 272
Authors: Ian Parberry
Categories: Computers
Type: BOOK - Published: 2013-02-06 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Introduction to Game Physics with Box2D
Language: en
Pages: 261
Authors: Ian Parberry
Categories: Computers
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Introduction to Game Physics with Box2D
Language: en
Pages: 277
Authors: Ian Parberry
Categories: Computers
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Box2d for Flash Games
Language: en
Pages: 274
Authors: Emanuele Feronato
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game