Mathematics for 3D Game Programming and Computer Graphics
Download or Read eBook Mathematics for 3D Game Programming and Computer Graphics PDF written by Eric Lengyel and published by Delmar Thomson Learning. This book was released on 2002 with total page 382 pages. Available in PDF, EPUB and Kindle.
Author | : Eric Lengyel |
Publisher | : Delmar Thomson Learning |
Total Pages | : 382 |
Release | : 2002 |
ISBN-10 | : 1584500379 |
ISBN-13 | : 9781584500377 |
Rating | : 4/5 (79 Downloads) |
Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel
Book excerpt: This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory.