Representation of Disability in Children's Video Games

Download or Read eBook Representation of Disability in Children's Video Games PDF written by Krystina Madej and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle.
Representation of Disability in Children's Video Games
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Total Pages : 0
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ISBN-10 : 1032553898
ISBN-13 : 9781032553894
Rating : 4/5 (98 Downloads)

Book Synopsis Representation of Disability in Children's Video Games by : Krystina Madej

Book excerpt: "Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media"--


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