Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Download or Read eBook Learning and Education Games: Volume Two: Bringing Games into Educational Contexts PDF written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle.
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author :
Publisher : Lulu.com
Total Pages : 281
Release :
ISBN-10 : 9781329703568
ISBN-13 : 1329703561
Rating : 4/5 (68 Downloads)

Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."


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